﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace XNASpelProjekt
{
    /// <summary>
    /// Base class for animations
    /// </summary>
    public class AnimationActor : Actor
    {
        /// <summary>
        /// Creates an animation object with an initial texture on the specified position
        /// </summary>
        /// <param name="texture">The animations initial texture</param>
        /// <param name="x">The animations x-position</param>
        /// <param name="y">The animations y-position</param>
        public AnimationActor(Texture2D texture, int x, int y) : base(texture, x, y) { }
    }
}
